Home » Indie, Reviews » Indie Review: OSR Unhinged

Box Art

The Digest: OSR Unhinged is a game that may immediately look familiar. It has a lot of its grass roots from a great Arcade title that a lot of us enjoyed and loved in Trials HD. The game will have you lose track of time as you get from one level to the next as you work to unlock new bikes and get those collectible coins you missed.



RELEASE DATE: December 16, 2010
DEVELOPER: Riddlersoft
Price: 80 MS Points
GENRE: Driving Platformer


Product Overiew: OSR Unhinged is the sequel to Old School Racer. The indie title doesn’t stray from content, or a lack of difficulty. The game offers simple and intuitive gameplay as well as a decent amount of replay value which features over 50 levels of play.


  • Over 50 levels of play including bonus levels
  • Variety in environments including winter, night, and desert levels
  • Online Leaderboards
  • Intuitive and challenging gameplay
  • Addictive and satisfying



The gameplay for OSR is fairly straight forward. The right trigger controls the acceleration and the left analog stick controls your bike. With the left analog stick you’re able to control the physics of the bike to pull off wheelies and control your landing after hitting a big jump. It can also be used to maneuver on or around other objects and through the environment. For a quick burst of speed, you can press the X-button for turbo.

Each level has a number of coins to collect and these are used to unlock new levels as well as purchase new bikes. If you want to collect all of the coins, you will find yourself returning to levels as some coins are not possible to reach without an upgraded bike. The game has a trial and error aspect to it, as expected, and while the frustration and difficulty level aren’t comparable to Trials HD, it still does have some challenging levels.

For those that want to up the ante and experience an even higher challenge, there is also Crazy and Unhinged difficulty modes that will test you further. In addition to your standard campaign there is also another mode called Games. In this mode there are a variety of games that extends the title even further once you’re done with the main campaign. It’s a nice distraction as it offers different aspects of play. You can work to collect as much coins as humanly possible, do wheelies as well as long jumps and more. It’s not the meat of the game, but think of it as a bonus area that extends the game.

In regards to the main game, there is no time limit on any of the tracks, but you do receive your standard gold, silver and bronze medals based on how fast your timing is. You can still unlock levels even if your timing is awful and you don’t earn a medal. You can instead focus on collecting coins to unlock new levels. You can choose to finish a race as fast as possible and earn those medals or you can take your time to find as many coins as you can.

There are over 50 or so levels when it’s all said and done. There is plenty of variety in the levels. You’ll traverse to the desert, to lava-themed areas, as well as night and even winter type areas. These levels are fairly well designed. A lot of physics is used and it does a decent job of offering a unique experience for this new driving platformer genre.


With that said, the game does have some negative aspects…..

The presentation may be the games weakest aspect. The graphics and music aren’t bad, but there really isn’t anything special in this department. The game has a decent look to it, but it’s fairly standard. What you’re getting isn’t anything more than average in this regard, although it doesn’t really need to be, but it just doesn’t stand out.

The game also has an odd visual direction indicator on screen at certain points where your bike is lifted up, down, left and right—almost as if you’re Isaac Clarke in zero gravity, something I found to be quite odd. The idea here is that your bike needs a little lift in some areas in order to get beyond a certain path—or perhaps to add a difficulty curve to it—but I think this could have been done better.

The music isn’t really catchy or unique to each level either. I think a winter themed level or perhaps a desert, or a lava themed level should have some unique music or more importantly, sound effects that add more character to that level—you don’t really see that here.

There is no multiplayer to speak of in the game. The game is all about timing and comparing your best times with others, so it’s rather disappointing that you can’t actually race against others online and or via local multiplayer.


Conclusion: OSR Unhinged is a solid indie title that may get lost in the deep catalogue of available games. The amount of content you get for $1 (80 MS points) is impressive. Perhaps you would be better off investing in this solid game with hours of gameplay rather than buying that avatar item or other cosmetic add-on. If you have points to spare, this game offers quite a bit for your money and is a solid addition to the Indie library.


- Lots of content for the price
– Strong replay value
– Challenging and varied levels
-Graphics get the job done, but nothing stands out
– Music isn’t unique and doesn’t have much character
– No multi-player

Single Player: 4/5 | Multi-Player: N/A

Special thanks to Riddlersoft for providing us with a copy of the game for review.


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